I've created the movement physics, wall collisions, dashing, gravity, and wall sliding/holding. Messing around with the drag and friction on the floor so I can get a feel for how responsive the player can interact with the game but other than that I don't think I'll be able to do much until I get back to animating assets.
I'm slowly coming up with a more complete idea in my head of how the game is ultimately going to play out but until I have a working demo I think I'll leave them in my head.
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