Friday 24 October 2014

Mid October Update

Sooo, interesting stuff from both my personal and career life.


Uni Related -
Because I'm doing a sandwich year I'm going on a work placement next year. The placement lasts 12 months and is basically going to be a look into what my life is going to be like in 2+ years.
I've just finished up my C.V + cover letter & getting ready to send it to companies offering placements, some of the companies I'm more excited about applying for are IBM and SAP. They came to my University to do promotional work and talk about their placements, they offer good money + add-ons (phone, gym membership, tablet etc) & they're going to look pretty sleek on a C.V for after I've graduated. 

Researched IBM a bit afterwards. It's actually crazy, they basically made hard drives, dynamic RAM, bar codes, SQL, the list goes on. So mostly hopeful to get a placement there, though because they're so acclaimed I'm sure it'll be hard so I'm not holding my breath, just being hopeful
On a side note Microsoft already declined me. I make myself feel better by remembering PS4 sold more than XboxOne.


Personal Projects - 
Been working with Blender 3D which is a free, open source 3D modelling app. Not going to lie, 3D animation depresses me. The process is so tedious with such a steep learning curve. I'm sure it gets easier the more you use it (which I eventually plan to), but for now I'm being lazy and going back to 2D artwork.

TEMPERAMENTAL -
I'm using Unity3D at the moment and making a 2D brawling game. It's called Temperamental and I think I'll leave most of the development ideas until I actually have something solid that I can show people. But the main premise of the game is basically an arena/tournament where contestants with out-of-body companions (temperaments) fight. All contestants are required to wear masks (may have been an excuse for not drawing faces but I'm sticking with it).


I'm creating the 2D assets in Flash CC and just finished a simple sprite for one of the characters idle stance and running animation.
Kind of miss my goofy/sketchy 2D style, be fun going back and working with it in a game project again.


More updates will follow, stay posted. 

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